In more modern gaming language - partially due to the current technical capabilities of the Switch when compared to the PS4 and PS5 behemoths - it would be called an 'Impossible Port'. If you have a moment to check out Nintendo Life's Wii Virtual Console review of SNES Street Fighter Alpha 2 - a review by Corbie Dillard, who was an excellent retro writer during the earlier years of NLife - you could scan through to Comment 10 from December 2009, where I praised the SNES conversion for providing a noble 16-bit effort at replicating a technically complicated arcade game, comparatively speaking. You mentioned importing Street Fighter Alpha 2 for your Saturn, and my understanding is that SEGA's 32-bit machine was already showcasing advantages in extra animation frames when compared to the still decent PS1 port. Sat 18th Feb I stated above that I'm interested in the year that retro games were released, and one reason for this is the context of console hardware capabilities of the time.įor example, I said that arcade Street Fighter Alpha 2 released in February 1996, so its release was still relevant in regards to the technical transition from the 16-bit to the 32-bit eras. I’m only an hour into it, but so far it’s great. Considering reviews being favorable, and Yakuza 0 being one of my all time favorite games, I think this is what I’ll be delving into over the weekend. I just found out if you pre-order (Yakuza) Like a Dragon: Ishin! you can play the game early. I’ll more than likely start a fresh playthrough. I got real busy with life and wedding planning, so I put it aside. I put roughly sixty hours into the game when it first released, and got near the end of the game (late chapter five), but I haven’t touched the game since late September. Now that I’ve completed Prime, a part of me wants to do another run in Metroid Dread, but I also want to jump back in Xenoblade Chronicles 3. It made me feel like a scientist in a sense - scanning artifacts, computers, enemies, and the environment to understand what’s transpiring on this planet. It really makes you feel that Samus is essentially a stranger on an alien world and I found it really special that you’re learning about the world at the same time as your character. One thing I absolutely adore about the game, however, is the tone it sets. There is no way my 12-year-old self could have beaten this game when it originally released on the Nintendo GameCube. I appreciate that the game makes you utilize every single ability, weapon, and visor at your disposal, but some of the items you need to collect are vague, primarily the artifact located at Phendara’s Edge. That said, I do have a love/hate relationship with one aspect of the game: Obscure artifacts. I finally beat Metroid Prime (Remastered) for the very first time. Turns out it’s pretty easy to avoid spoilers if you don’t use social media□ My only takeaway so far is the phenomenal music which I’ve actually heard quite a lot of before experiencing the game, the soundtrack truly is inspirational and well known even if you’ve never played the game before. So now I’m finally playing OG Final Fantasy 7 which has been on my backlog for a very long time, I remember playing to the end of the Midgar section when I first played it and that was years ago, so this is pretty much a new experience for me minus the one spoiler that everyone and their mother knows about. Supposedly the patch was meant to be out already but got pushed back because of this collectible bug, so I’ll be benching the game until I can continue without worrying about not getting 100% required for the platinum trophy. I was going to play more Hogwarts Legacy but I ran into a bug whilst going for collectibles where the game thinks I’m missing 1 field guide for an area even though I’m 100% sure I got it, looked at 2 separate guides, completely following the steps, then I looked it up and it seems that this is happening to other people and will be getting fixed in the games next patch.
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